Tag: I.A

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  • The road so far

    Tras despertar en una isla extraña que parecia flotar en el aire , un grupo de aventureros se hallaron en una tierra desconocida, tras un par de dias de exploracion, encontraron lo que parecia ser una pequeña ciudad agricola, en ella fueron recibidos por

  • Un nuevo inicio

    Tras despertar del proceso que los trajo a la vida nuevamente, y las revelaciones que M.E.C. dio con respecto a la verdadera razón de la presencia de los guardianes en la isla, ellos tuvieron oportunidad de entrenar las habilidades recientemente …

  • Caminos Separados

    h4. Retorno. Una vez finalizada la batalla y tras el momento de euforia por una victoria significativamente facil ante un enemigo evidentemente poderoso, un pensamiento empezo a formarse en la mente de Rafiq. *- Necesitamos regresar*, fue lo unico …

  • Caminos Separados parte 2

    h4. Con Garras y Colmillos el sonido del rugido retumbo por toda la zona de carga, la criatura se abalanzo sobre Nacil con una fuerza descomunal, el primer golpe rasgo piel y musculo a traves de la armadura, el segundo golpe lo envio por los aires, el …

  • Home Page

    h4. Bienvenidos a AVANTIA h5. "_He visto cosas que los humanos ni se imaginan: naves de ataque incendiándose más allá de las estrellas. He visto rayos C centellando en la oscuridad cerca de la Puerta de Tannhäuser. Todos esos momentos se perderán …

  • Main Page

    h2. *[[Home Page | AVANTIA]]* h6. The idea of this Wiki is to present all the material we will be using in the Avantia Campaign, It's not just about the rules, it also includes history of the Avantia, Characters, Items, magic and many other things. …

  • REGLAS

    h1. Reglas A continuación un compendio de todas las reglas que se han modificado de alguna manera en la Campaña * [[Clases | Clases]] * [[Combate | Combate]] * [[Personaje| Creacion de Personajes]] * [[Dotes | Dotes]] * [[Razas | Razas]] * [[ …

  • Dotes

    Aunque no existen nuevos feats en Avantia (Aun) si hay varios feats que han sufrido cambios. Esos cambios son clasificados de la siguiente manera: * [[ Nuevas Opciones de Combate | Opciones de combate.]] * [[Dotes Eliminados | Dotes Eliminados.]] …

  • Himmlischen

    the Himmlischen is the faction also Known as the celestial knigths of Alterion. built by altierion himself the Himmlischen are robots with the ability to think by themselves, they own their own mind and conscience, beign able to make decisions just …

  • FACTIONS

    * [[Himmlischen | Himmlischen]] * [[Guardians | Guardians]] * [[Unity Army | Unity Army]] * [[Other | Other Faction]] * [[Avantians | Habitants of Avantia]] ____________________ [[Main Page | Index]] [[FACCIONES | Version en Español]]

  • Categorias de armas

    h2. Categorias de Armas Los Siguientes Feats se convierten en categorias de armas. * *LUNGE*: Las armas a dos manos y las de gran tamaño ganan la categoria de lunge (Puedes incrementar 5 ft. el rango de un ataque con esta arma como accion de ronda …

  • Personaje

    La siguiente es una lista de las reglas adicionales que los personajes de la faccion de los Guardianes de Avantia. * GENETIC ENHANCEMENT: Ganan un bonificador inherente de +2 a todos los estatus * ABILITY CHIP SLOT: el dispositivo instalado en la …

  • RULES

    h2. Home Rule Compendium The Following is a compendium of all the rules that change somehow from the PATHFINDER CORE RULES. * [[Character| Character Creation]] * [[Classes | Classes]] * [[Combat | Combat]] * [[Feats | Feats]] * [[Races | Races]] …

  • Classes

    h2. Character Classes a Total of 47 Classes are Avaliable to the players in the Avantia Campaign Setting. |\3. *Character Classes* | | [[Aegis | Aegis]] ^p^ | [[Hunter | Hunter]] ^h^ | [[Shaman | Shaman]] ^b^ | | [[Alchemist | Alchemist]] ^b^ | …

  • Artificer

    _Artificers are the practical technicians of the magical world. Unlike wizards or sorcerers who pursue more theoretical research, or clerics and druids who are tied to the mandates of their deities or churches, artificers take the practice of magic and …

  • Legal Stuff

    Community Use Policy This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not …

  • Artiforged

    _While some strive for self perfection by transcending the material world, others mix flesh and steel to literally forge themselves into the perfect warrior. These artiforged spend a lifetime gradually replacing their body parts and augmenting existing …

  • Antiquarian

    _Seekers of ancient lore, miners of forbidden truths, and discoverers of distant vistas, antiquarians are obsessed with all facets of the past. Not satisfied with mundane histories and quotidian archeology, the antiquarian is driven to learn the true …

  • Aegis

    _While the shaper is the master of manipulating ectoplasm and creating any manner of item, the aegis has learned to take ectoplasm and form it into a suit to be worn around his body, granting him a variety of benefits. The aegis can shape his astral suit …

  • FACCIONES

    * [[HIMMLISCHEN | Himmlischen]] * [[Guardianes | Guardianes]] * [[EU | Ejército de Unity]] * [[Otras | Otras Facciones]] * [[Avantianos | Habitantes de Avantia]] ____________________ [[Main Page | Indice]] [[FACTIONS | Version in English …

  • HIMMLISCHEN

    El Himmlischen es la facción también conocida como los caballeros celestes de Alterion. Construidos por el mismo Altierion el Himmlischen son robots con la capacidad de pensar por sí mismos, son dueños de su propia mente y la conciencia, comienzan a …

  • Character

    The following is a list of additional rules that the characters of the faction of the Guardians of Avantia. * GENETIC ENHANCEMENT: Gain +2 bonus to all status * ABILITY CHIP SLOT: the device installed in the neck gives them the following skills: …

  • Clases

    h2. Clases de Personajes Un total de 47 Clases estan disponibles para los jugadores en Avantia Campaign Setting. |\3. *Clases de Personajes* | | [[AEGIS | Aegis]] ^p^ | [[HUNTER | Hunter]] ^h^ | [[SHAMAN | Shaman]] ^b^ | | [[ALCHEMIST | Alchemist …

  • Feats

    Although no new feats in Avantia (Yet) several feats that have changed. these changes are classified as follows: * [[Feat combat opcion | Combat options.]] * [[Combined Feats | Combined Feats.]] * [[Removed Feats | Removed Feats.]] * [[ …

  • Dotes Eliminados

    Los Siguientes Feats se eliminan permanentemente. * *AGILE MANEUVERS*: ahora todos las maniobras usan destreza si se esta usando un arma con la Categoria Finnesse. * *CHARGE OF THE RIGHTEOUS*: La accion de carga no provoca -2 al AC. * *MARTIAL …

  • Dotes Combinados

    -*IMPROVED TRIP, IMPROVED DISARM, IMPROVED DIRTY TRICK, IMPROVED REPOSITION y IMPROVED STEAL*-: se convierten en *DEFT MANEUVERS.* * *DEFT MANEUVERS*: Es experto en la realización de maniobras ágiles. *Prerrequisitos*: INT 13. *Beneficio*: no provoca …

  • Nuevas Opciones de Combate

    h2. Opciones de Combate Los Siguientes Feats se convierten en opciones de combate disponibles para todos los jugadores de la campaña de Avantia. * *Combat Expertice*: Puede elegir un –1 penalizador en todos los ataques a cuerpo a cuerpo y maniobras …

  • Feat combat opcion

    h2. New Combat Options The Feats Next become combat options available to all players Avantia campaign setting. * *Combat Expertice*: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to …

  • Grupos de Armas

    Estos son los grupos de armas: ________________ *Axes*: bardiche, battleaxe, dwarven waraxe, gandasa, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, kumade, kumade, collapsible, light pick, mattock, orc double axe, pata, throwing axe, tongi …

  • Weapons Groups

    These are the groups of weapons: ________________ *Axes*: bardiche, battleaxe, dwarven waraxe, gandasa, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, kumade, kumade, collapsible, light pick, mattock, orc double axe, pata, throwing axe, …

  • Removed Feats

    The Feats Following are permanently deleted. *AGILE MANEUVERS*: now all maneuvers used Dex rather than STR if using a weapon with finnesse Category. *CHARGE OF THE RIGHTEOUS*: the charge action does not provoke -2 penalty to AC. *MARTIAL MASTERY …

  • Alchemist

    _Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators …

  • Weapons categories

    h2. Weapons Categories The Feats Next become weapons category. * * * LUNGE: The two-handed weapons and biggers weapons gain lunge category (You can increase the reach of one melee attack by 5 feet with this weapon as a full round action, which does …

  • Aegis Customizations

    h2. Customizations

    h6. Customization points per level. {background:#ddd}. |_. Level |_.Customization Points | | 1st. | 3 | {background:#ddd}. | 2nd. | 4 | | 3rd. | 5 | {background:#ddd}. | 4th. | 7 | | 5th. | 8 | { …

  • Combined Feats

    -*IMPROVED TRIP, IMPROVED DISARM, IMPROVED DIRTY TRICK, IMPROVED RESOLUTION, or IMPROVED STEAL*- become *DEFT MANEUVERS*. * *DEFT MANEUVERS*: You are skilled at performing agile manuevers. *Prerrequisites*: Int 13. *Benefit*: You do not provoke an …

  • Monk

    _Physical and mental perfection—that is the life goal of every monk. For these skilled warriors, martial prowess and mental clarity are one and the same. Capable of pummeling foes with both f ist and weapon, monks are among the more versatile combatants …

  • Monks Ki Powers

    h3. Ki Powers At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it …

  • Monks Ki Strikes

    At 5th level, a monk can learn one type of style strike. Whenever he makes a f lurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of …

  • SKILLS

    The new skills system reduces the number of skills from 35 to 14. |*Core Skill* | *New Skill* | |Acrobatics (except jumping) | Acrobatics | |Acrobatics (jumping) | Athletics | |Appraise | Artistry | |Bluff | Influence | |Climb | Athletics | | …

  • Skills

    El nuevo sistema de skills reduce el numero de skills de 35 a 14. |*Skill* | *Nueva Skill* | |Acrobatics (except jumping) | Acrobatics | |Acrobatics (jumping) | Athletics | |Appraise | Artistry | |Bluff | Influence | |Climb | Athletics | |Craft | …

  • Raffiq

    *Human Racial Traits* ++2 to One Ability Score+: Human characters get a + 2 bonus to one ability score of their choice at creation to represent their varied nature. +Bonus Feat+: Humans select one extra feat at 1st level. +Skilled+: Humans gain an …

  • Antaño

    Miembro original de la party. Muerto por la explosion en la sala de Acceso remoto, quedaron apenas suficientes partes de el para iniciar el proceso de los Rebirth Pods. Tiempo de regeneracion desconocido.

  • Tyni

    Tras encontrarlo cuando era apenas un huevo, [[:kyo | Kyo]] crio y cuido de tyni. lo bueno de haber sido criado por un Catfolk es que Tyni es sorprendentemente sigiloso (para un tiranosaurio), por el otro lado tambien algunas "mañas" felinas se han …

  • M.E.C.

    M.E.C. (Medical Evaluation and Caretaking System) era el sistema de control medico del Avantia, tras el despertar que sufrieron las I.A. de la nave y generar una conciencia, M.E.C. mantiene los mismos protocolos que siempre ha tenido. * Preservar todas …